The design of products, devices, services, or environments for people who experience disabilities, including those related to neurological and psychological conditions.
Adaptive Technologies
Tools and devices designed to assist individuals with disabilities in performing functions that might otherwise be difficult or impossible.
Angelman Syndrome
Accessibility for communication challenges, such as augmentative and alternative communication (AAC) tools.
Anxiety Disorders
Accessibility for stress reduction, such as calming interfaces and clear navigation.
Autism Spectrum Disorder (ASD)
Accessibility for sensory sensitivities and social challenges, such as predictable navigation and sensory-friendly design.
Bipolar Disorder
Accessibility for mood fluctuations, such as flexible workspaces and emotional support tools.
Cerebral Palsy (CP)
Accessibility for motor impairments, such as voice controls and adaptive keyboards.
Cognitive Accessibility
Simplified interfaces, plain language, and step-by-step guidance.
Cognitive Disability
A disability that impacts an individual's ability to think, concentrate, formulate ideas, reason, and remember.
Depression
Accessibility for motivation and focus, such as uplifting content and reminders.
Down Syndrome
Accessibility for intellectual and developmental challenges, such as clear visuals and plain language.
Dyscalculia
Accessibility for numerical comprehension, such as alternative ways to present numerical data.
Dysgraphia
Accessibility for writing difficulties, such as speech-to-text tools or typing accommodations.
Dyslexia
Accessibility for reading challenges, such as simplified text, screen readers, and dyslexia-friendly fonts.
Dyspraxia
Accessibility for motor coordination challenges, such as ergonomic designs and alternative input methods.
Epilepsy
Accessibility for seizure triggers, such as avoiding flashing lights and providing static content options.
Fragile X Syndrome
Accessibility for sensory sensitivities and anxiety, such as quiet environments and predictable interactions.
Global Developmental Delay (GDD)
Accessibility for developmental delays, such as step-by-step instructions and simplified interfaces.
Inclusive Recruitment
Hiring practices designed to ensure that job candidates are not excluded because of their cognitive, neurological, or psychological differences.
Intellectual Disability (ID)
Accessibility for cognitive limitations, such as plain language and visual supports.
Landau-Kleffner Syndrome
Accessibility for language and communication impairments, such as sign language and alternative communication devices.
Multiple Sclerosis (MS)
Accessibility for mobility, vision, and fatigue challenges, such as adjustable interfaces and ergonomic designs.
Neurodiversity
A concept where neurological differences are recognised and respected as any other human variation.
Neurological Dispositions
General term referring to innate or acquired neurological characteristics that influence an individual's behaviour, cognition, and emotional functioning.
Nonverbal Learning Disability (NVLD)
Accessibility for social and visual-spatial challenges, such as clear communication and structured environments.
Obsessive-Compulsive Disorder (OCD)
Accessibility for compulsive behaviors, such as customisable settings and reassurance features.
Parkinson’s Disease
Accessibility for motor and tremor challenges, such as large buttons and voice interfaces.
Physical Accessibility
Ergonomic input methods, adaptable designs, and voice commands.
Post-Traumatic Stress Disorder (PTSD)
Accessibility for trauma triggers, such as predictable designs and opt-out options for stressful content.
Prader-Willi Syndrome
Accessibility for cognitive and emotional regulation, such as consistent schedules and visual aids.
Prosopagnosia (Face Blindness)
Accessibility for recognition challenges, such as text labels and alternative identification methods.
Reasonable Accommodations
Adjustments made in a work environment or in the way things are usually done to enable an individual with a disability to enjoy equal employment opportunities.
Rett Syndrome
Accessibility for motor and communication challenges, such as eye-tracking technology.
Sensory Accessibility
Adjustable sensory inputs, predictable navigation, and reduced triggers.
Sensory Processing Disorder (SPD)
Accessibility for sensory sensitivities, such as customisable sensory inputs and reduced noise.
Synesthesia
Accessibility for sensory overlaps, such as clarity in design to avoid overloading senses.
Traumatic Brain Injury (TBI)
Accessibility for memory, concentration, and physical impairments, such as reminders and adaptive input devices.
Tourette Syndrome
Accessibility for involuntary movements or vocalisations, such as flexible environments and nonjudgmental designs.
Visual Processing Disorder
Accessibility for visual comprehension, such as alternative formats and clear visual hierarchies.
Williams Syndrome
Accessibility for spatial reasoning and cognitive challenges, such as intuitive designs and strong visual cues.